I often hear iOS developers ask some variant of the same key question:
What’s the best way to develop a UI in iOS: through Storyboards, NIBs, or code?
Answers to this question, explicitly or implicitly, tend to assume that there’s a mutually exclusive choice to be made, one that is often addressed upfront, before development.
I’m of the opinion that the answer instead should take the form of one or more counter questions.
This article is published at the Toptal blog
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